16 lines
219 B
C++
16 lines
219 B
C++
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#ifndef GRAPHICS_H
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#define GRAPHICS_H
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#include <GL/gl.h>
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#include <glm/vec2.hpp>
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void initGraphics ();
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void graphicsFrame ();
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void printShaderCompileLog(GLuint shader);
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void updateModel(glm::vec2 headPos);
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#endif
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