From 26c11c414fd29d820052970464e503c19c8d385e Mon Sep 17 00:00:00 2001 From: Epicalert Date: Mon, 7 Jun 2021 18:57:50 +0800 Subject: [PATCH] Fix eye vector being incorrect on hi res --- src/eye.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/eye.cpp b/src/eye.cpp index 75514fd..c61c02e 100644 --- a/src/eye.cpp +++ b/src/eye.cpp @@ -108,6 +108,6 @@ glm::vec2 eyeDirection(cv::Mat roi) { // convert result to vector for graphics return glm::vec2( - (irisPosition.x - roi.rows / 2.0) / (roi.rows / 2.0), - (irisPosition.y - roi.rows / 2.0) / (roi.rows / 2.0)); + (irisPosition.x - eyeMat.rows / 2.0) / (eyeMat.rows / 2.0), + (irisPosition.y - eyeMat.rows / 2.0) / (eyeMat.rows / 2.0)); }