Merge branch 'macos-compat'
Building on MacOS is now supported!
This commit is contained in:
commit
8b231720b5
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@ -1,14 +1,21 @@
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cmake_minimum_required( VERSION 3.0 )
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project( FaceCam2D VERSION 0.1.0 )
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find_package( OpenCV REQUIRED )
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find_package( VTK REQUIRED )
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find_package( HDF5 REQUIRED )
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find_package( GLEW REQUIRED )
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message (STATUS "Found OpenCV at: " ${OpenCV_INCLUDE_DIRS} )
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find_package( OpenGL REQUIRED )
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message (STATUS "Found OpenGL at: " ${OPENGL_INCLUDE_DIR} )
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find_package( GLEW REQUIRED )
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message (STATUS "Found GLEW at: " ${GLEW_INCLUDE_DIRS} )
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find_package( glm REQUIRED )
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message (STATUS "Found glm at: " ${GLM_INCLUDE_DIRS} )
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find_package( FreeGLUT REQUIRED )
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message (STATUS "Found FreeGLUT at: " ${GLUT_INCLUDE_DIR} )
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include_directories( ${OpenCV_INCLUDE_DIRS} )
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include_directories( ${OPENGL_INCLUDE_DIR} )
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include_directories( ${GLEW_INCLUDE_DIRS} )
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include_directories( ${GLM_INCLUDE_DIRS} )
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include_directories( ${GLUT_INCLUDE_DIR} )
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include_directories( ${PROJECT_SOURCE_DIR}/src )
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add_executable( fc2d src/main.cpp src/graphics.cpp src/modelpart.cpp src/cv.cpp )
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target_link_libraries( fc2d ${OpenCV_LIBS} -lOpenGL -lglut -lGLEW )
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target_link_libraries( fc2d ${OpenCV_LIBS} ${OPENGL_LIBRARIES} FreeGLUT::freeglut GLEW::glew )
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set( CMAKE_BUILD_TYPE Debug )
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#include <GL/glew.h>
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#include <GL/freeglut.h> //includes glu.h and gl.h
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#include <GL/freeglut.h>
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#include <glm/mat4x4.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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@ -1,7 +1,12 @@
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#ifndef GRAPHICS_H
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#define GRAPHICS_H
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <glm/vec2.hpp>
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void initGraphics ();
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@ -1,4 +1,5 @@
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#include <GL/glew.h>
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#include <glm/mat4x4.hpp>
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#include <glm/gtc/type_ptr.hpp>
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