Add authors and license to model file

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Epicalert 2021-11-13 00:43:45 +08:00
parent 678393ccb1
commit 972a0cc9b9
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GPG key ID: CAA46F858D0979BD
4 changed files with 37 additions and 4 deletions

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@ -6,7 +6,6 @@
## models
- clipping (alpha stencil)
- model copyright and authors
## Bugs
- incorrect appdata location on Windows

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@ -1,10 +1,13 @@
[format]
version_major = 0
version_minor = 2
version_minor = 5
[model_info]
name = "Richard Stallman"
version = "1.0"
version = "1.1"
artist = "Ruben Rodriguez"
modeler = "Epicalert"
license = "CC-BY-4.0"
[[part]]
texture = "bg.webp"

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@ -12,7 +12,7 @@
#define BUFFER_SIZE_TEXTURE 16777220 // 16 MiB
#define SUPPORTED_MODEL_MAJOR 0
#define SUPPORTED_MODEL_MINOR 4
#define SUPPORTED_MODEL_MINOR 5
void textureFromArchive(zip_t* archive, const char* path, ModelPart* part, size_t slot, std::string triggerName) {
zip_file_t* textureFile = zip_fopen(archive, path, 0);
@ -90,8 +90,30 @@ Model::Model(const char* path) {
} else {
name = nameResult.second;
}
// get authors
// artist (or photographer if image)
auto artistResult = modelInfo->getString("artist");
if (artistResult.first) {
artist = artistResult.second;
}
// rigger/modeler
auto modelerResult = modelInfo->getString("modeler");
if (modelerResult.first) {
modeler = modelerResult.second;
}
// get license (SPDX identifier, if not present file is assumed to be proprietary)
auto licenseResult = modelInfo->getString("license");
if (licenseResult.first) {
license = licenseResult.second;
}
}
// parse parts
auto partsDescArray = modelDesc.table->getArray("part");
@ -212,3 +234,7 @@ std::string Model::getName() {
return name;
}
std::string Model::getInfoString() {
return fmt::format("{}\n{}\n\nArtist: {}\nModeler: {}",
name, license, artist, modeler);
}

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@ -10,6 +10,10 @@ class Model {
std::string name;
std::string artist;
std::string modeler;
std::string license;
public:
Model(const char* path);
@ -18,6 +22,7 @@ class Model {
void updateTransforms(struct FaceData faceData);
std::string getName();
std::string getInfoString();
};
#endif