Fix extreme eye movement when face is scaled small
Offset needs to be multiplied by scale, otherwise the effect will be disproportionately pronounced when the face is scaled down.
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@ -83,7 +83,7 @@ void ModelPart::processFaceData(struct FaceData faceData) {
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glm::vec2 bindPosition = faceData.positions[bind];
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glm::vec2 followPosition = faceData.positions[follow];
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glm::vec2 followDirection = followPosition - bindPosition;
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glm::vec2 offset = faceData.positions[offsetBind] * offsetFactor;
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glm::vec2 offset = faceData.positions[offsetBind] * offsetFactor * faceData.scale;
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glm::vec2 newPosition = bindPosition + offset + (followDirection * factor);
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smoothTransform(newPosition, faceData.headRotation, faceData.scale);
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