Epicalert
4d29b21099
Remove unnecessary TODOs
2021-07-03 00:39:20 +08:00
Epicalert
5c53e82fb7
Make fc2dconfig read existing config file
2021-07-03 00:38:05 +08:00
Epicalert
6ca5d378b6
Update TODO.md
2021-07-03 00:25:07 +08:00
Epicalert
b9c9cb3de4
Make .local and .config directories on startup
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Directories for the config file and custom data will be created when
Facecam2D starts.
2021-07-03 00:19:14 +08:00
Epicalert
07ccce90d3
Use std::filesystem instead of dirent.h
2021-07-02 23:40:52 +08:00
Epicalert
3c94c57558
Improve readability of config menu
2021-07-02 18:25:32 +08:00
Epicalert
e5a1cdd6da
Changed config file path
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Config file is now stored under ~/.config in Linux, and
%AppData%\Roaming in Windows. Custom prefix has been changed to
%AppData%\Local\Facecam2D in Windows, instead of the improper
%AppData%\Facecam2D. MacOS paths remain unchanged.
2021-07-02 03:45:19 +08:00
Epicalert
378bcf7f16
Remove unnecessary lines
2021-07-02 03:11:28 +08:00
Epicalert
dbd3afb6fe
Add cancel button and rename OK to apply
2021-07-02 03:10:37 +08:00
Epicalert
6c0d71d795
Say "(fatal)" in console when fatal error occurs
2021-07-02 03:02:50 +08:00
Epicalert
d18f9d3162
Change model selection to dropdown menu
2021-07-02 02:56:39 +08:00
Epicalert
d63178a37b
Add working config file system
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`fc2dconfig` will write a config file, and `fc2d` will read it.
2021-07-01 22:47:13 +08:00
Epicalert
6d6658c610
Add fc2dconfig program
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This commit will add a new dependency: wxWidgets.
2021-06-30 20:26:23 +08:00
Epicalert
2206780a9b
Add error messages for camera problems
2021-06-16 19:03:06 +08:00
Epicalert
5bea68564f
Check if camera feed is blank before using
2021-06-16 18:53:00 +08:00
Epicalert
ed5b1c26e0
Look for usable camera instead of using default
2021-06-13 22:52:57 +08:00
Epicalert
05a4079418
Chance "_WIN64" checks to "_WIN32"
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_WIN32 is defined on both 32-bit and 64-bit windows systems, so might as
well just use that.
2021-06-13 19:02:57 +08:00
Epicalert
325ff2ce7d
Ignore empty frames to prevent crashes
2021-06-12 17:32:41 +08:00
Epicalert
735e27ac53
Disable command line args on Windows
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It seems argp doesn't work on Windows, so we can disable it for now.
2021-06-10 01:38:03 +08:00
Epicalert
16a7ff8ee1
Remove unnecessary debug info
2021-06-08 13:28:46 +08:00
Epicalert
09c60db8c1
Add eye direction in model
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Adds eye direction support in the model system and in the 'test' model.
2021-06-08 10:53:59 +08:00
Epicalert
26c11c414f
Fix eye vector being incorrect on hi res
2021-06-07 18:57:50 +08:00
Epicalert
c777e08519
Make eye direction indicator more clear
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Adds a circle to the center of the eye direction indicator to make it
easier to read.
2021-06-07 18:43:00 +08:00
Epicalert
e4d755c00d
Improve iris detection
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This commit makes the following changes to the iris detection:
- Use Scharr instead os Sobel algorithm for image gradient
- Apply Gaussian blur to eye image before processing
- Scale down the eye image if too large
2021-06-07 18:43:00 +08:00
Epicalert
60c5254a47
CV: Add eye look direction
2021-06-07 18:43:00 +08:00
Epicalert
6038cb7870
Package models at compile time
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It would be inefficient if git only had access to the binary model files
instead of each image in it. This way, if one image gets updated, an
entire new model package doesn't need to be stored in git's objects.
2021-06-07 18:40:59 +08:00
Epicalert
c509c665f9
Modify TODO list
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Move some things out of 1.0 requirements and add new 1.0 requirement
2021-06-07 12:33:05 +08:00
Epicalert
47c64e3bf3
Add smoothing
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Transform of each part is now smoothed over 4 frames to stop shaking.
2021-04-13 15:52:46 +08:00
Epicalert
a58e7d9428
Force ROI for Facemark to be square
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This seems to help with Facemark accuracy.
2021-03-31 22:08:52 +08:00
Epicalert
6429ff82cd
Merge branch 'model-docs'
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Adds a manpage describing the model format.
2021-03-31 15:44:19 +08:00
Epicalert
86689e41d2
Add a newline for clarity
2021-03-31 15:14:13 +08:00
Epicalert
24aa671651
Mention git.epicalert.xyz as main git server
2021-03-24 00:01:37 +08:00
Epicalert
89d77f724d
Add part with multiple textures to example
2021-03-19 23:38:53 +08:00
Epicalert
d43c3916f4
Update TODO.md
2021-03-18 22:45:21 +08:00
Epicalert
ed6323d7e5
Add FPS counter and unlock webcam framerate
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Maybe disable webcam view altogether and make it a compiler flag?
2021-03-18 18:59:04 +08:00
Epicalert
3220795821
Fix stretching/squashing with non-square window
2021-03-17 01:01:21 +08:00
Epicalert
10f36ef3fb
Add example and description for keys
2021-03-09 23:10:16 +08:00
Epicalert
f2d92979d0
Add Richard Stallman model
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Based on a photo by Ruben Rodriguez, licensed under Creative Commons
Attribution 4.0 <https://creativecommons.org/licenses/by/4.0 >.
2021-03-01 16:42:25 +08:00
Epicalert
bd69bfea16
Add description section
2021-03-01 00:56:30 +08:00
Epicalert
941c2043cd
Add origin and offsets
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Origin point for a model part can be set with `origin` in model.toml;
position and scale offsets can be set with `pos_offset` and
`scale_offset` respectively.
2021-02-28 22:11:35 +08:00
Epicalert
4bb1c17ce4
Change custom prefix on Linux systems
2021-02-28 14:09:49 +08:00
Epicalert
55aab087a4
Fix missing header
2021-02-28 00:22:59 +08:00
Epicalert
5330aff45d
Add todo list
2021-02-24 00:01:21 +08:00
Epicalert
3773532816
Add graphical error messages
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Error and warning messages now show up as dialog boxes using Boxer.
Additional dependencies:
- fmt (for string formatting)
- Boxer (static)
2021-02-14 23:47:07 +08:00
Epicalert
e56009c125
Add scale and rotation factor
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Model parts can now have different scale and rotation factors, so all
parts do not need to rotate and scale with the head.
2021-02-10 17:02:38 +08:00
Epicalert
dd6edb96f3
Check model format version
2021-02-07 22:01:31 +08:00
Epicalert
557111d5c4
Put model name on window title
2021-02-07 19:03:27 +08:00
Epicalert
4ce0e0e10d
Add support for webp textures
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This allows for models to use lossy textures with an alpha channel,
none of the formats supported by stb_image.h could do this.
2021-02-06 21:19:33 +08:00
Epicalert
25f97e5f90
Add option for using different models
2021-02-06 12:12:37 +08:00
Epicalert
4770c96d92
Add support for model files
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Model files are zip archives with a "model.toml" file at the root describing
the model and all its textures.
2021-02-04 22:58:03 +08:00