.TH FC2D_MODEL 5 "Facecam2D Model Format 0.3 Manual" . .SH NAME fc2d_model \- Facecam2D model file format . . .SH DESCRIPTION Facecam2D uses .B zip archive files using the .I .fma (Facecam2D model archive) file extension, to store models. . These zip files contain a mandatory .I toml file called .B model.toml, which describes the model and its parts. . This file is called the .B model descriptor. . Any model file that does not contain .B model.toml in the root of the archive is invalid. . .PP Example .B model.toml: . .EX [format] version_major = 0 version_minor = 3 [model_info] name = "Example Model" version = "1.0" [[part]] texture = "tex/head.png" bind = "head" [[part]] texture = "tex/face.png" bind = "head" follow = "face" factor = 0.75 .EE . .PP . In addition to the model descriptor, the model archive can contain other files (e.g. textures) that can be anywhere in the archive, including the root. . Unnecessary files should not be present in the archive, but archives with unnecessary files are still valid. . . .SH KEYS .SS format .TP version_major Integer: Major version of the model format (e.g. 0 for v0.3). . .TP version_minor Integer: Minor version of the model format (e.g. 3 for v0.3). . . .SS model_info .TP name String: The name of the model (will be displayed in the window title). . .TP version String: A version string for the model (currently unused). . . .SS part .TP texture String: Path to a texture file in the archive. Required if .B [[textures]] is not present in the part. . .TP bind String: A bind point which the part will be bound to. Possible values: null, head, face . .TP follow String: A bind point which the part will follow depending on .B factor. The part will copy the position of .B bind but move in the direction of .B follow. . .TP factor Float: How far the part will move towards the .B follow point. If negative, the part will move in the opposite direction. . .SS textures .TP file Path to a texture file in the archive. Required if .B texture is not present in the part. . .TP trigger A trigger that will cause the part to use this texture. Possible values: null, mouth-open