#ifndef GRAPHICS_H #define GRAPHICS_H #ifdef __APPLE__ #include #else #include #endif #include #include extern GLuint transUniform; extern float windowAspectRatio; void initGraphics (); void graphicsFrame (); void initBuffers (GLuint* vaoNum); void initTexture (GLuint* texNum, unsigned char* buffer, size_t bufferLength); void initShader(); void printShaderCompileLog(GLuint shader); void updateModel(struct FaceData faceData); #endif