#ifndef GRAPHICS_H #define GRAPHICS_H #include #include void initGraphics (); void graphicsFrame (); void initBuffers (GLuint* vaoNum); void initTexture (GLuint* texNum, const char* path); void initShader(); void printShaderCompileLog(GLuint shader); void updateModel(glm::vec2 headPos, glm::vec2 facePos, float scale, bool mouthOpen); #endif