Use libpng for writing row by row
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parent
e2b3daf3ee
commit
3224199813
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@ -6,6 +6,7 @@ set(CMAKE_AUTOMOC ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(Qt6 6.2 REQUIRED COMPONENTS Quick QuickControls2)
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find_package(PNG REQUIRED)
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qt_add_executable(apptexcrafting
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@ -19,6 +20,7 @@ qt_add_qml_module(apptexcrafting
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Main.qml
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TexSlot.qml
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SOURCES texturecrafter.h texturecrafter.cpp
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RESOURCES
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)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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@ -34,6 +36,7 @@ set_target_properties(apptexcrafting PROPERTIES
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target_link_libraries(apptexcrafting
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PRIVATE Qt6::Quick
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PNG::PNG
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)
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include(GNUInstallDirs)
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@ -4,6 +4,18 @@ TextureCrafter::TextureCrafter(QObject *parent)
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: QObject{parent}
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{}
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QString TextureCrafter::getOutFilename() {
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QString outFileName;
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if (outDir.isValid()) {
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outFileName = outDir.path();
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outFileName.append("/out.png");
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} else {
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return QString();
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}
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return outFileName;
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}
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QUrl TextureCrafter::packChannels(QVector<QUrl> imagePaths) {
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QVector<QImage> sourceImages;
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@ -26,44 +38,84 @@ QUrl TextureCrafter::packChannels(QVector<QUrl> imagePaths) {
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sourceImages.append(newImage);
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}
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QImage outImage(width, height, format);
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png_structp outPng;
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png_infop outInfo;
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FILE *outFile;
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QString outFilename = getOutFilename();
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unsigned char *rowBuffer;
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// maybe abstract this?
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outFile = fopen(outFilename.toLatin1().data(), "wb");
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if (!outFile) {
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return QUrl();
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}
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outPng = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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outInfo = png_create_info_struct(outPng);
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rowBuffer = (unsigned char*)malloc(sizeof(char) * 3 * width);
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png_init_io(outPng, outFile);
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png_set_IHDR (outPng,
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outInfo,
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width,
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height,
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8, // TODO: support other bit depths someday
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PNG_COLOR_TYPE_RGB,
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PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_DEFAULT,
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PNG_FILTER_TYPE_DEFAULT);
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png_write_info(outPng, outInfo);
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// do the channel packing!!
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// theres probably a faster way to do this but eh
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for (int i = 0; i < width; i++) {
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for (int j = 0; j < height; j++) {
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int r, g, b;
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for (int i = 0; i < height; i++) {
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memset(rowBuffer, 0, sizeof(char) * 3 * width);
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for (int j = 0; j < width; j++) {
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unsigned char r, g, b;
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// too eepy for dry
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r = sourceImages.at(0).pixelColor(i, j).red();
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g = sourceImages.at(1).pixelColor(i, j).green();
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b = sourceImages.at(2).pixelColor(i, j).blue();
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r = sourceImages.at(0).pixelColor(j, i).red();
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g = sourceImages.at(1).pixelColor(j, i).green();
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b = sourceImages.at(2).pixelColor(j, i).blue();
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QColor newColor(r, g, b);
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outImage.setPixelColor(i, j, newColor);
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}
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rowBuffer[j*3+0] = r;
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rowBuffer[j*3+1] = g;
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rowBuffer[j*3+2] = b;
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}
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// write it to a temp file
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if (outDir.isValid()) {
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QString outFileName = outDir.path();
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outFileName.append("/out.png");
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printf("wrote to %s\n", outFileName.toLatin1().data());
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//TODO: use libpng and do progressive write to update the progress bar
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if (outImage.save(outFileName)) {
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printf("cool ^-^\n");
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return QUrl::fromLocalFile(outFileName);
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} else {
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//TODO: return some error value to show the user
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printf("that dream is fucked it is fucking fucked\n");
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}
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} else {
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printf("chat its so over\n");
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png_write_row(outPng, rowBuffer);
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}
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png_write_end(outPng, NULL);
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// good soldiers free their memory
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free(rowBuffer);
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png_destroy_write_struct(&outPng, &outInfo);
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fclose(outFile);
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return QUrl::fromLocalFile(outFilename);
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// // write it to a temp file
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// if (outDir.isValid()) {
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// QString outFileName = outDir.path();
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// outFileName.append("/out.png");
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// printf("wrote to %s\n", outFileName.toLatin1().data());
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// //TODO: use libpng and do progressive write to update the progress bar
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// if (outImage.save(outFileName)) {
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// printf("cool ^-^\n");
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// return QUrl::fromLocalFile(outFileName);
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// } else {
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// //TODO: return some error value to show the user
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// printf("that dream is fucked it is fucking fucked\n");
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// }
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// } else {
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// printf("chat its so over\n");
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// }
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return QUrl();
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//do we need to close these??? idk lets hope qt handles it
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}
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@ -6,6 +6,8 @@
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#include <QImage>
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#include <QTemporaryDir>
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#include <png.h>
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class TextureCrafter : public QObject
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{
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Q_OBJECT
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@ -17,6 +19,8 @@ public:
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signals:
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private:
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QString getOutFilename();
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QTemporaryDir outDir;
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};
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