facecam2d/src/graphics.hpp

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#ifndef GRAPHICS_H
#define GRAPHICS_H
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#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
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#include <GL/gl.h>
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#endif
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#include <glm/vec2.hpp>
#include <cv.hpp>
extern GLuint transUniform;
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void initGraphics ();
void graphicsFrame ();
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void initBuffers (GLuint* vaoNum);
void initTexture (GLuint* texNum, unsigned char* buffer, size_t bufferLength);
void initShader();
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void printShaderCompileLog(GLuint shader);
void updateModel(struct FaceData faceData);
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#endif