Commit graph

78 commits

Author SHA1 Message Date
Epicalert 4bb1c17ce4
Change custom prefix on Linux systems 2021-02-28 14:09:49 +08:00
Epicalert 55aab087a4
Fix missing header 2021-02-28 00:22:59 +08:00
Epicalert 3773532816
Add graphical error messages
Error and warning messages now show up as dialog boxes using Boxer.
Additional dependencies:
- fmt (for string formatting)
- Boxer (static)
2021-02-14 23:47:07 +08:00
Epicalert e56009c125
Add scale and rotation factor
Model parts can now have different scale and rotation factors, so all
parts do not need to rotate and scale with the head.
2021-02-10 17:02:38 +08:00
Epicalert dd6edb96f3
Check model format version 2021-02-07 22:01:31 +08:00
Epicalert 557111d5c4
Put model name on window title 2021-02-07 19:03:27 +08:00
Epicalert 4ce0e0e10d
Add support for webp textures
This allows for models to use lossy textures with an alpha channel,
none of the formats supported by stb_image.h could do this.
2021-02-06 21:19:33 +08:00
Epicalert 25f97e5f90
Add option for using different models 2021-02-06 12:12:37 +08:00
Epicalert 4770c96d92
Add support for model files
Model files are zip archives with a "model.toml" file at the root describing
the model and all its textures.
2021-02-04 22:58:03 +08:00
Epicalert cbbdf5ff79
Fix compile error with project name 2021-01-29 15:15:32 +08:00
Epicalert 5cdd1808ad
Define version number and project name with cmake 2021-01-27 00:21:06 +08:00
Epicalert 82edd492c0
Add proper command line argument parsing with argp 2021-01-26 23:36:22 +08:00
Epicalert 625e9680d3
Switch to DNN face detection
Haar Cascades can still be used by passing the "--haar-cascade" option.
2021-01-22 19:48:55 +08:00
Epicalert f72c81b79b
Look for files in different paths
Models and other supporting files can now be in different directories
instead of the working directory.
2021-01-17 21:36:38 +08:00
Epicalert ef534eb51f
Enable glewExperimental
Not having experimental enabled was causing problems on macOS.
2021-01-15 19:11:25 +08:00
Epicalert 0aac06bc30
Disable "Video Input" window on macOS
I'm not sure why, but when it's enabled macOS kills the program
complaining "NSScreen reconfig must only happen on the main thread."
When it's not enabled the program runs fine.
2021-01-15 19:03:48 +08:00
Epicalert b05a6bff8f
Use older GLSL ver for compatibility with OpenGL 2.1 2021-01-13 17:48:21 +08:00
Epicalert 9b3362dd8b
Clean up directory structure 2021-01-12 22:24:02 +08:00
Epicalert 8b231720b5
Merge branch 'macos-compat'
Building on MacOS is now supported!
2021-01-12 18:36:10 +08:00
Epicalert 3bc43149c5
Fix apple headers 2021-01-11 10:46:46 +08:00
Epicalert 7b82b5c386
Add head rotation 2021-01-10 15:13:32 +08:00
Epicalert e657b3d48e
Support Apple include files for OpenGL 2021-01-07 13:12:36 +08:00
Epicalert 7d0760cc9f
clean up main.cpp 2021-01-06 08:10:55 +08:00
Epicalert 43de93eb3a
add scaling 2021-01-03 23:11:35 +08:00
Epicalert 72fc3d5e2c
add support for multiple textures in one part
Also added open/closed states for mouth
2021-01-02 02:55:12 +08:00
Epicalert f1b6f5b80a
add class for model parts 2021-01-02 00:20:09 +08:00
Epicalert 62779b6f78
separate face and head
- Head position is now calculated from the midpoint of points 2 and 14
(sides of head)
- Face position is calculated from point 30 (nose tip)
2021-01-01 16:23:44 +08:00
Epicalert 25ebd7a387
initial commit 2020-12-31 20:58:39 +08:00