Commit graph

21 commits

Author SHA1 Message Date
Epicalert 3220795821
Fix stretching/squashing with non-square window 2021-03-17 01:01:21 +08:00
Epicalert 55aab087a4
Fix missing header 2021-02-28 00:22:59 +08:00
Epicalert 3773532816
Add graphical error messages
Error and warning messages now show up as dialog boxes using Boxer.
Additional dependencies:
- fmt (for string formatting)
- Boxer (static)
2021-02-14 23:47:07 +08:00
Epicalert 557111d5c4
Put model name on window title 2021-02-07 19:03:27 +08:00
Epicalert 4ce0e0e10d
Add support for webp textures
This allows for models to use lossy textures with an alpha channel,
none of the formats supported by stb_image.h could do this.
2021-02-06 21:19:33 +08:00
Epicalert 25f97e5f90
Add option for using different models 2021-02-06 12:12:37 +08:00
Epicalert 4770c96d92
Add support for model files
Model files are zip archives with a "model.toml" file at the root describing
the model and all its textures.
2021-02-04 22:58:03 +08:00
Epicalert 5cdd1808ad
Define version number and project name with cmake 2021-01-27 00:21:06 +08:00
Epicalert f72c81b79b
Look for files in different paths
Models and other supporting files can now be in different directories
instead of the working directory.
2021-01-17 21:36:38 +08:00
Epicalert ef534eb51f
Enable glewExperimental
Not having experimental enabled was causing problems on macOS.
2021-01-15 19:11:25 +08:00
Epicalert b05a6bff8f
Use older GLSL ver for compatibility with OpenGL 2.1 2021-01-13 17:48:21 +08:00
Epicalert 9b3362dd8b
Clean up directory structure 2021-01-12 22:24:02 +08:00
Epicalert 8b231720b5
Merge branch 'macos-compat'
Building on MacOS is now supported!
2021-01-12 18:36:10 +08:00
Epicalert 3bc43149c5
Fix apple headers 2021-01-11 10:46:46 +08:00
Epicalert 7b82b5c386
Add head rotation 2021-01-10 15:13:32 +08:00
Epicalert e657b3d48e
Support Apple include files for OpenGL 2021-01-07 13:12:36 +08:00
Epicalert 43de93eb3a
add scaling 2021-01-03 23:11:35 +08:00
Epicalert 72fc3d5e2c
add support for multiple textures in one part
Also added open/closed states for mouth
2021-01-02 02:55:12 +08:00
Epicalert f1b6f5b80a
add class for model parts 2021-01-02 00:20:09 +08:00
Epicalert 62779b6f78
separate face and head
- Head position is now calculated from the midpoint of points 2 and 14
(sides of head)
- Face position is calculated from point 30 (nose tip)
2021-01-01 16:23:44 +08:00
Epicalert 25ebd7a387
initial commit 2020-12-31 20:58:39 +08:00