Epicalert
e56009c125
Add scale and rotation factor
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Model parts can now have different scale and rotation factors, so all
parts do not need to rotate and scale with the head.
2021-02-10 17:02:38 +08:00
Epicalert
dd6edb96f3
Check model format version
2021-02-07 22:01:31 +08:00
Epicalert
557111d5c4
Put model name on window title
2021-02-07 19:03:27 +08:00
Epicalert
4ce0e0e10d
Add support for webp textures
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This allows for models to use lossy textures with an alpha channel,
none of the formats supported by stb_image.h could do this.
2021-02-06 21:19:33 +08:00
Epicalert
25f97e5f90
Add option for using different models
2021-02-06 12:12:37 +08:00
Epicalert
4770c96d92
Add support for model files
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Model files are zip archives with a "model.toml" file at the root describing
the model and all its textures.
2021-02-04 22:58:03 +08:00
Epicalert
cbbdf5ff79
Fix compile error with project name
2021-01-29 15:15:32 +08:00
Epicalert
5cdd1808ad
Define version number and project name with cmake
2021-01-27 00:21:06 +08:00
Epicalert
82edd492c0
Add proper command line argument parsing with argp
2021-01-26 23:36:22 +08:00
Epicalert
625e9680d3
Switch to DNN face detection
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Haar Cascades can still be used by passing the "--haar-cascade" option.
2021-01-22 19:48:55 +08:00
Epicalert
f72c81b79b
Look for files in different paths
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Models and other supporting files can now be in different directories
instead of the working directory.
2021-01-17 21:36:38 +08:00
Epicalert
ef534eb51f
Enable glewExperimental
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Not having experimental enabled was causing problems on macOS.
2021-01-15 19:11:25 +08:00
Epicalert
0aac06bc30
Disable "Video Input" window on macOS
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I'm not sure why, but when it's enabled macOS kills the program
complaining "NSScreen reconfig must only happen on the main thread."
When it's not enabled the program runs fine.
2021-01-15 19:03:48 +08:00
Epicalert
b05a6bff8f
Use older GLSL ver for compatibility with OpenGL 2.1
2021-01-13 17:48:21 +08:00
Epicalert
9b3362dd8b
Clean up directory structure
2021-01-12 22:24:02 +08:00
Epicalert
8b231720b5
Merge branch 'macos-compat'
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Building on MacOS is now supported!
2021-01-12 18:36:10 +08:00
Epicalert
3bc43149c5
Fix apple headers
2021-01-11 10:46:46 +08:00
Epicalert
7b82b5c386
Add head rotation
2021-01-10 15:13:32 +08:00
Epicalert
e657b3d48e
Support Apple include files for OpenGL
2021-01-07 13:12:36 +08:00
Epicalert
7d0760cc9f
clean up main.cpp
2021-01-06 08:10:55 +08:00
Epicalert
43de93eb3a
add scaling
2021-01-03 23:11:35 +08:00
Epicalert
72fc3d5e2c
add support for multiple textures in one part
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Also added open/closed states for mouth
2021-01-02 02:55:12 +08:00
Epicalert
f1b6f5b80a
add class for model parts
2021-01-02 00:20:09 +08:00
Epicalert
62779b6f78
separate face and head
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- Head position is now calculated from the midpoint of points 2 and 14
(sides of head)
- Face position is calculated from point 30 (nose tip)
2021-01-01 16:23:44 +08:00
Epicalert
25ebd7a387
initial commit
2020-12-31 20:58:39 +08:00