Commit graph

16 commits

Author SHA1 Message Date
Epicalert 8b231720b5
Merge branch 'macos-compat'
Building on MacOS is now supported!
2021-01-12 18:36:10 +08:00
Epicalert b1e98e9d3e
Remove hard-coded references to paths and libraries 2021-01-12 01:01:20 +08:00
Epicalert 17323f0092
Fix linking libraries on MacOS 2021-01-11 12:42:47 +08:00
Epicalert 3bc43149c5
Fix apple headers 2021-01-11 10:46:46 +08:00
Epicalert ce2a883d9f
Add /usr/local/include to CMakeLists 2021-01-11 10:43:40 +08:00
Epicalert 7b82b5c386
Add head rotation 2021-01-10 15:13:32 +08:00
Epicalert 3f195b5a99
Add glm include dirs to CMakeLists 2021-01-07 15:13:14 +08:00
Epicalert e657b3d48e
Support Apple include files for OpenGL 2021-01-07 13:12:36 +08:00
Epicalert e8df1282d2
Remove find_package( GLEW ) from CMakeLists
It was already included by another package and causes problems when
compiling on MacOS.
2021-01-07 13:04:16 +08:00
Epicalert f8fe94529f
Remove unnecessary files 2021-01-06 10:34:26 +08:00
Epicalert 7d0760cc9f
clean up main.cpp 2021-01-06 08:10:55 +08:00
Epicalert 43de93eb3a
add scaling 2021-01-03 23:11:35 +08:00
Epicalert 72fc3d5e2c
add support for multiple textures in one part
Also added open/closed states for mouth
2021-01-02 02:55:12 +08:00
Epicalert f1b6f5b80a
add class for model parts 2021-01-02 00:20:09 +08:00
Epicalert 62779b6f78
separate face and head
- Head position is now calculated from the midpoint of points 2 and 14
(sides of head)
- Face position is calculated from point 30 (nose tip)
2021-01-01 16:23:44 +08:00
Epicalert 25ebd7a387
initial commit 2020-12-31 20:58:39 +08:00